And your ticker might even jump outta your chest when you leap from One hold to One on the opposite wall while youre 200 feet in the air. Youre constantly under threat of losing your bonus score or running out of stamina. It uses a number of simple systems to keep you moving, and it treats the act of climbing as a puzzle and as an action game. Climb is about scaling mountains using an interface that combines looking around with your headset and Xbox One controller. Its core mechanics are so fun that I'd enjoy them on TV. Many people worry that 800 virtual reality systems don't have any real games and it's true that a lot of what you'll find on Rift and HTC's competing Vive are not 20-hour big-budget games you'd maybe find on Xbox One.
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